
Customer journey map and user experience canvas
A customer journey map shows the steps a customer goes through with a product or service, such as joining, studying at and leaving a university. This technique can improve the customer’s experience by bringing a holistic view. The canvas augments the journey map by assessing it for specific attributes that impact utility (value) and usability (ease of use). With these considerations, a better strategy can be shaped. The overall purpose of the canvas and journey map is to be a high-value strategic input. The canvas is primarily designed for products and services that are software-based. You will need to adapt it for other types of products.
The business case for improved experience
Bad experiences will drive customers away. PWC states in their Experience is Everything report that “One in three consumers (32%) say they will walk away from a brand they love after just one bad experience. This figure is even higher in Latin America, at 49%.”.
Inc. quoted the White House Office of Consumer Affairs in this article: “Dissatisfied customers typically tell nine to 15 others about their experience; some tell 20 or more.” This means that not only will you risk early churn of customers, but it can damage your brand’s reputation and impact future sales.
The importance of utility and usability
A common strategy is adding more features to a product to satisfy customers and increase sales. Kano analysis (see diagram) offers caution to this approach. Referring to the grid, basic needs translate to features in the core product. The curved line represents the customer's opinion based on how well they are implemented. In other words, your product must do the basics well, or customers will be disgusted at your product. Disgust will translate to low sales, low customer satisfaction and churn.
To give a simple example, imagine you have booked a hotel room. There is champagne waiting for you and a sea view. When you take a shower, you realise there's no soap in the dispenser. This causes disgust, and the joy of the champagne is quickly forgotten.
In summary, it is crucial to prioritise addressing customers' major pain points, especially regarding the core product.
Kano Analysis
User experience defined
User experience is the customer’s view of the world. It is about how they interact with your organisation. The picture here shows this. The frontstage is your organisation’s touchpoints. This may be technology, such as a website or a team of people. Below these sit internal teams and technology layers that are hidden from the customer. This is known as the Service Design layer.
Process
The following section describes the high-level process for creating the Customer Journey Map and populating the canvas. Full instructions are available in the tabs below the canvas.
Customer journey
The customer will go through a series of stages when interacting with your organisation. In the example below, we see an end-to-end journey that starts with the buying process:
Customer journey steps can be customised, as shown in the example university admissions flow below. Each stage can contain a lot of detail and you may wish to “zoom in” and build out a specific area:
Single journey stages and the canvas
You may wish to focus on stages of a journey that don’t contain linear steps. For example, consider the usage journey stage for a graphics program. Apart from loading or creating a new graphic, there is no linear journey. You can adjust the colours or resize it in any order. In this case, use the canvas without a journey map.
Process steps
The overall purpose is to create high-impact Strategy Items (explained below the canvas) ready for prioritisation.
User experience canvas
Feel free to recreate the canvas in a tool of your choice. Please attribute the author (Timothy Field), the source of the canvas (this webpage) and add the CreativeCommons BY-SA license
Creating Strategy Items
Here, we can see an example Strategy Item that is ready for prioritisation. The aim of the canvas is not to fill every section with these. For example, where software quality is poor, the list of issues could be almost endless. You must think carefully about the impact or strategic risk.
You can still keep track of these lower-priority items but don’t record them on the canvas. More minor issues can often be picked up as part of other changes, such as improving a screen design. Note that the Strategy Item begins with the problem, not the solution. Quantify the problem to determine the solution’s potential impact. If it isn’t significant enough, don’t add the item. You may split this activity between the person conducting the problem analysis and the person focusing on solutions. You should review the full instructions for creating Strategy Items here before you begin.
The “Work purpose” on the Strategy Item maps to one of the following:
Mandatory work - Keep the lights on, legal and compliance.
Reduce operational costs - Remain competitive, increase profitability. These aspects are more focussed on your organisation but can have secondary benefits. For example, you improve a feature, leading to higher customer satisfaction and lower support costs.
Protect market position - Reduce customer churn, sales loss. For example, if a key feature is not useful enough to customers. You must know the reasons for these before you create Strategy Items for this.
Increase market share - Sell more of your current product to your Ideal Customer Persona (ICP). For example, you see that a number of features are seeing very high usage and decide to do more of them.
New markets/products - Market development (new target customer group), new product development and diversification (both new market and product).
The Strategic Direction process within the Commercial Agile Framework contains guidance on which of these areas you should prioritise, including how to gather the data, such as reasons for customer churn and sales loss. This canvas is one of a number of strategic inputs. Use your strategic priority and apply it to each canvas section. For example, “How do I reduce operational costs by….”.
Utility
Utility represents the value to the customer, in other words, how well it solves a customer’s problem and meets their needs. With these aspects optimised, the customer can spend less time and effort achieving their goals. It consists of the following attributes:
Feature usefulness - The size of the problem to the customer and how effectively you solve it.
Needs met externally - Where customers have to go outside of your service to achieve a goal.
Support services - Where customers can go when they need help.
Supporting content - The resources available to customers, including videos and FAQs.
Personalisation and customisation - Where a customer can tailor the product to meet their specific needs.
Interoperability - The extent to which your product integrates with other products and services.
Protect market position strategy
Losing sales or seeing high customer churn rates may not be attributable to a single usability factor. You may find numerous aspects across a number of product areas. It can be very costly to improve the entire product and, therefore, particularly important to target poor areas. To identify these areas look for:
A large amount of direct feedback about poor quality, support or functional depth.
High numbers of support calls. For example, many customers complaining about a core product feature.
Where you have important features with low usage. This metric will only be applicable where the features are not part of the core product. If they are, the customer will have to use them regardless of their functional depth, and this will not show up as a problem.
Other strategies
Options are included for each utility factor. These can be used as a starting point. You don’t need to create Strategy Items for all of these. Look for those you think will be high impact.
Feature usefulness
Feature usefulness relates to how well a feature solves a customer’s problem. Let’s use an example of a hotel booking mobile app. I want to book a hotel, but the application doesn’t give me a map of where each is. I can’t see how far away each one is from my train station, and I have to work this out manually. As this is a core requirement, I may delete the app and use a competitor. With low usefulness, you may see the following:
With features that are part of the core product, customers:
May not buy from you.
Will churn quickly.
With features that are not part of the core product, customers:
Will not use them.
Will seek alternative solutions that could result in them trying your competitors.
Consider automating these metrics to determine usefulness:
Feature adoption rate - How many users engage at least once. If this is low, your feature may be low value or hard to find.
Feature completion rate - How many users complete a key action. For example, finishing a form.
Usage frequency - How often users engage with a feature. For example, you have 30% that use the feature daily.
If you cannot make a feature useful for a reasonable cost, you should consider removing it. For example, you have written a reports engine but cannot compete with the new ones being released in the market.
Summary of feature usefulness strategies
Feature usefulness | |
---|---|
Mandatory Work | Sufficient functionality for customers to meet their own legal and compliance needs. |
Reduce Operational Costs | Where a lack of feature usefulness leads to you having high support costs. For example, manual workarounds. |
Protect Market Position | Where a lack of feature usefulness is impacting sales loss, churn rates or creating major churn risk. |
Increase Market Share | Where you can increase feature depth to create a new differentiator. |
New Markets or Products | No direct opportunites associated with this factor. |
Needs met externally
Where needs are met outside of your product, this can be exposed by mapping the customer’s journey. For example, a customer is using an external reports engine. This can be due to several factors:
The customer has to perform a task externally due to you not supporting it.
You may have decided not to support it if development or switching costs are very high.
The customer wants to do a task externally:
Based on switching costs.
Lack of functionality from your offering.
Lack of knowledge about your offering.
Price of your offering is not competitive.
By seeking to meet these needs, you can find additional opportunities for competitive advantage or growth.
Summary of needs met externally strategies
Needs met externally | |
---|---|
Mandatory Work | No direct opportunites associated with this factor. |
Reduce Operational Costs | No direct opportunites associated with this factor. |
Protect Market Position | Where competitors have a more end-to-end solution that is impacting sales loss, churn rates or creating major churn risk. |
Increase Market Share | Create a more end-to-end solution to gain a competitive advantage. |
New Markets or Products | There can be major opporunities for new products. |
Support services
Increasing usability can reduce the need for supporting services. With even the best design, customers sometimes need help. How a customer is supported can be as important as the product itself.
The Harvard Business Review found that providing excellent support increases customer retention by 5%, which can boost profits by 25% to 95%
Summary of support services strategies
Support services | |
---|---|
Mandatory Work | Compliance with industry regulations for support and system availability SLAs. |
Reduce Operational Costs | Where defects, feature depth or system availability result in high maintenance and support costs. |
Protect Market Position | Where poor quality support services are impacting sales loss, churn rates or creating major churn risk. |
Increase Market Share | Where competitors have poor support and you can gain a competitive advantage. |
New Markets or Products | Create improved chargaeable support. For example, by offering 24/7 support hours or improved SLAs. |
Supporting content
Including FAQs, guides and videos. This report from Microsoft from 2020 found that the majority of customers want self-service. Microsoft discovered that “86% of respondents expect a self-service option, and two-thirds try self-service first before contacting a live agent”.
Summary of supporting content strategies
Supporting content | |
---|---|
Mandatory Work | No direct opportunites associated with this factor. |
Reduce Operational Costs | Where poor levels of supporting content result in expensive support costs. |
Protect Market Position | Where issues with supporting content are impacting sales loss, churn rates or creating major churn risk. |
Increase Market Share | Where competitors do not have good self-sevice and you can gain a competitive advantage. |
New Markets or Products | No direct opportunites associated with this factor. |
Personalisation and customisation
These two aspects can give the customer a better experience:
Personalisation is business-initiated. Customers receive a tailored experience based on behaviour and preferences.
Customisation is user-initiated. Customers can change the product to suit their needs.
Personalisation
A tailored experience for customers driven by the organisation. This starts with gathering data points on them. Machine Learning (ML) and AI can provide the engine to analyse the data and act. According to this Forbes article, “Companies excelling in personalization generate 40% more revenue than those that do not, highlighting the financial benefits of tailored financial services.” In this article, McKinsey found that “Personalization drives performance and better customer outcomes. Companies that grow faster drive 40 percent more of their revenue from personalization than their slower-growing counterparts.”
Here are some implementation examples:
E-commerce - This includes showing customers relevant products and giving offers based on previous purchases and store viewing history.
Healthcare - This includes specific advice being sent to patients based on their medical history and conditions. For example, how to actively treat back pain and avoid surgery. This article from BCG provides more detail. “In just 6 to 12 months, some payers that have implemented personalization have seen customer experience improve by 10%, administrative costs drop by 5% to 10%, and quality standards increase by 20% to 25%.”
Customisation
A tailored experience for customers driven by themselves. This experience can boost loyalty as it acts as a source of customer pride. For example, Nike allow you to customise the look of your trainers.
Summary of personalisation and customisation strategies
Personalisation and customisation | |
---|---|
Mandatory Work | No direct opportunites associated with these factors. |
Reduce Operational Costs | Where a personalised experience driven by data can reduce the need for manual intervention. |
Protect Market Position | Where a lack of personalisation and customisation is impacting sales loss, churn rates or creating major churn risk. |
Increase Market Share | Personalisation and customisation can act as differentiators and bring a major competitive advantage. |
New Markets or Products | No direct opportunites associated with this factor. |
Interoperability
The interface between your product and other systems and applications working together seamlessly. This makes workflows simpler and can eliminate the need for manual data entry.
Summary of interoperability strategies
Interoperability | |
---|---|
Mandatory Work | Compliance with industry regulations. |
Reduce Operational Costs | Where poor interoperability results in high maintenance and support costs. |
Protect Market Position | Where a lack of interoperability is impacting sales loss, churn rates or creating major churn risk. |
Increase Market Share | Where competitors have poor interoperability and you can gain an advantage. |
New Markets or Products | No direct opportunites associated with this factor. |
Accessibility
Accessibility is about designing products and services to meet the needs of the disabled. It consists of the following categories:
Visual - Blind people or those with poor vision. Solutions include software design aspects such as text size, fonts and contrast.
Auditory - Deaf people or those who are hard of hearing. Solutions include software design aspects like providing captions for videos and improved audio quality.
Motor - People with issues using physical devices, such as difficulties using a mouse or being accurate with a keyboard. Solutions include providing support for specialist input devices and speech recognition software.
Cognitive - People with cognitive impairments such as dementia or autism. They may have issues with memory, problem-solving, understanding and attention. Solutions include software design aspects like consistent navigation and avoiding unnecessary complexity.
Seizures - People with conditions like photosensitive epilepsy. Solutions include software design aspects like avoiding striped patterns, auto-play videos and animated graphics.
The business case for accessibility
In 2016, the Click-Away Pound Survey found that 4 million people abandoned a retail website because of the barriers they encountered, taking with them an estimated spend of £11.75 billion. In 2019, it grew to £17.1 billion.
The World Health Organization estimates that over 1.3 billion people, 15% to 20% of the global population, experience disability.
Your brand perception can be improved by your diversity and inclusion efforts. The Guardian notes that “Ethical consumer spending has hit record levels in the UK, according to a new report that reveals the total market – including food, drinks, clothing, energy and eco-travel – has swelled to over £41bn.”
Non-monetary considerations:
There can be legal implications to ignoring accessibility. For example, in the UK, the public section has to meet accessibility requirements.
Implementing accessibility
The information here is deliberately basic due to the size, complexity and importance of this subject. Before you start, consider the needs of your user base. For example, if you are catering to the visually impaired or those with cognitive disabilities. Please seek professional advice when working in this space.
AbilityNet is a UK-based charity that provides audits and guidance in this space.
W3 is a great place to start to understand the subject better.
Overall customer satisfaction
Evaluating the reasons for satisfaction is very important. Without this, you may draw the wrong conclusions about where to focus your efforts. The following section provides indicators that can show if something is wrong. Seek insights from internal data and customer research. Customer research can give you “why” something isn’t performing.
Customer Satisfaction Score (CSAT)
CSAT measures the customer’s satisfaction with your product and its service. A low score may indicate that customers are going to churn.
The rating scale below shows a 1 to 5 score. CSAT is calculated by dividing your number of happy customers by the total number of customers.
CSAT should be displayed as a percentage:
CSAT = (Number of Satisfied and Very Satisfied customers divided by the total number of customers) * 100
When gathering CSAT, it is vital to understand why they chose that rating. This is especially true of customers that are dissatisfied. This information should feed into the canvas and then into your strategy, where you find a common theme.
You can also create more granular CSAT scores to measure specific parts of your organisation, such as support or product quality. Look out for those that are low and improve them. This will give a more granular view than NPS.
Net Promoter Score (NPS)
The likelihood of a customer recommending you on a scale of 1 to 10. Ask the following question to determine your NPS Score:
How likely are you to recommend us to someone?
Scores 0-6 are considered negative and may be at risk of churn.
7-8 are considered neutral.
9-10 are considered positive, with a high likelihood they will personally recommend you.
The NPS score is derived from the percentage of positive scores ignoring the neutrals.
NPS represents the percentage of satisfied customers:
NPS Score = (Number of satisfied customers with scores 9 and 10 / Number of survey responses) * 100
Churn rate (subscriptions)
The churn rate represents the percentage of customers that have left over a time period:
For example:
((20 customers at the start of the time period - 18 customers at the end of the time period) / 20 customers at the start of the time period) * 100 = 10%
Written in long form:
(20 - 18) = 2
2 / 20 = 0.1
0.1 * 100 = 10%
In tiered pricing used in subscriptions, you may also break down the churn rate into each tier. For example, a top tier that is earning you a lot of money has a high churn rate, and you need to respond.
Customer Effort Score (CES)
CES measures how much effort the customer needs to put in when interacting with a product or organisation.
Customer Health Score (CHS)
This is an internal indicator of customer health that you can gather yourself. It is a combination of factors that lets you know how well you are doing. You can gather this information without contacting the customer and proactively look for weaknesses in your product and service. The metric on the canvas is an aggregation of all CHSs.
Example health metrics to consider:
Manual processes - How much time is a customer spending on these?
Support tickets - How many tickets have been raised, and what percentage are serious?
Product usage - How much time is the customer spending on the product?
Customer reviews/feedback - How positive is the customer about your product?
Considerations:
Weighting - You can weight each score to signify importance. For example, you may rate poor customer feedback as a very high indicator of poor health. You should set a frequency for capturing this. For example, every quarter.
Supporting customers - CHS is not just for your product strategy but also can help business teams focus on high churn risk customers.
Lowest usage features
You should automate usage-level data gathering. The reasons for low usage can be collected in satisfaction surveys or in one-to-ones or focus groups. Always give customers the opportunity to tell you why they answered a particular way. Make sure you intend to do something about these pain points if you ask about them. Continually surveying customers and then making no changes will frustrate them.
Usability issues
You can gauge overall product usability through this simple question. You may need to consider the complexity of the task alongside this. Making a very complex task easy to use can be difficult.
Which areas of the product are hardest to use and why?
Utility
A key aspect of value to a user is utility. This means that the product can achieve what you require of it. This question will pick up users who want your feature but don’t see enough value in it. Customers may use alternative solutions or third-party products when this is not the case. For example, you have poor grammar checking within your word processor, opening the door to competitors.
It is not solving a big enough problem.
It does not fulfil the user’s need.
Users have an alternative solution, such as a third-party product.
Use these questions to discover utility issues:
Which areas of the product don’t do what you need?
What do you need them to do?
Take action
Feature bloat is a very real issue for mature products. Having many features that are of low value can make a product unwieldy, hard to learn and expensive to maintain. You, therefore, have the options of:
Removal - The cost of a feature is not just its build. You also need to support and maintain it. Consider this where the feature is low value and cannot easily be improved. Value can change over time. For example, you release a reports engine that many customers are using. Competitors then create more and more complex alternatives that you cannot match.
Hide:
An advanced section for those who want to see it.
Hidden from all but a specific type of user.
Make features chargeable where only a few niche customers will want them. This is especially important where a few customers are finding a feature high value, and removing it may cause churn.
Improve the feature - Utility or usability.
Highest usage
This can suggest features that strongly meet customer needs. This is likely to be very high for the core product. For example, you have a train booking application, and there is a lot of usage of the train time feature. Pay particular attention to those outside of the core product. For example, you see high usage of day trip planning for shows in London. This can present additional expansion opportunities, in the case you team up with a theatre company and offer an all-inclusive ticket.
Gathering insights
This section explains why a balance is needed between customer research and automated data gathering.
Customer research
Strengths
Asking customers about their experience will give you valuable insights into the “why”. For example, your data indicates a feature isn’t being used. Through discussion, you find that they are using a far superior third-party product.
Weaknesses
Used on its own, this approach has weaknesses:
Hard to discuss with enough customers to gain a statistically significant sample.
Customers may overly focus on specific areas and ignore others.
A focus on reactive, short-term fixes, ignoring opportunities for wholesale process change.
Customers can become accustomed to a poorly designed process over time and not recognise it as an issue.
The interviewer may have a bias that skews the results.
Customers can become overwhelmed with feedback requests and stop responding.
Automation
Strengths
By automating data gathering, the tracking effort will be significantly reduced. Without this, your organisation may give up on tracking results and continue with failing strategies for too long. You can use clickstream and data analysis tools for customer behaviour. Getting early warning from trends is much better than waiting for complaints. Some customers will churn rather than complain, and at this point, it won’t be easy to get them back. For example, you run data analytics on your platform and discover that 20% of your users don’t complete the application form. If the customers you interview don’t raise this problem, you could miss this significant issue.
Weaknesses
Data gathering on its own has weaknesses:
Customers may succeed in a process but still be highly frustrated by it.
You can’t spot workarounds.
If they are outside of your systems, you will not be able to fully understand the journey they are going through.
Niche customers may be very frustrated, but the data averages them out. For example, an enterprise client struggles with setting up user security, whereas smaller clients find it easy.
A lot of data can be overwhelming and challenging to use.
If you don’t automate this gathering, it can be very time-consuming. This will either result in high costs, or the task will not be completed at all.
Using them together
Using data to provide indicators that gather insights, then follow up with customer research to determine the underlying reasons.
Having a structured cadence for contacting customers.
Centralise insight gathering to ensure customers are not overwhelmed by excessive requests.
Usability
Usability consists of the following attributes:
System Usability Score (SUS) - How customers feel about the usability overall.
Fault tolerance - How errors are avoided or how well they are handled.
Learnability - The speed at which you can achieve a task first time.
Memorability - When returning to a task, how easy it is to pick it back up again.
Efficiency - How quickly experienced users can perform a task after they have learnt it.
In the context of software, good design improves usability and consists of:
User Interface (UI) - The visual aspects of design. For example, the colour scheme, fonts and buttons. It is about creating an intuitive experience for the user.
User Experience Design (UXD) - This is not about visual aspects. It is about how the product functions. The Interaction Design Foundation summarises Interaction Design as “The goal of creating products that enable the user to achieve their objective(s) in the best way possible.”
When conducting usability testing on new features, consider doing this with five new users. Jakob Nielsen, the founder of NN Group, first proposed this in his article 'Why You Only Need to Test with 5 Users' (2000). He concluded that this would pick up 85% of usability issues.
The business case for usability
Forrester in their paid report by Peter Eckert, says that every dollar invested in UX brings between 2 to 100 in return.
The Design Management Institute’s 2015 Design Value Index (DVI), based on a portfolio of 16 publicly traded stocks from companies considered to be “design-centric” contingent on a set of criteria that reflects best practices in design management, shows a 211% return over the S&P 500.
System Usability Score
To measure usability, use the System Usability Score (SUS). This is an excellent Key Performance Indicator (KPI) for the user’s overall experience.
Additionally, you can gauge overall product usability through this simple question:
Which areas of the product are hardest to use and why?
You may need to consider the complexity of the task alongside this. Making a very complex task easy to use can be difficult.
Fault tolerance
Task efficiency is directly related to errors and how they are handled. This is because dealing with errors, you will need to correct them, and that takes time. In some cases, this will be a simple correction, and in others, extensive support may be required. Another significant impact is when customers abandon a task. You should consider both the number and impact of errors. For example, you may get relatively few people failing a security check, but this could represent several days of work to correct. Consider the following interventions:
Prevent errors. For example, if inputting a date, ensure it must be in the correct format. Always seek to prevent errors rather than handle them.
Reduce the likelihood of errors by improving your product design. This stops users from attempting tasks in an unstructured and inefficient way
Improve error messages to help people debug their issues
Task learnability
This usability aspect considers how easy it is to achieve a task the first time. Elon Musk nicely sums up the goal of learnability in this quote, “Any product that needs a manual is broken”.
Self-service considerations
Self-service is where a customer can evaluate and purchase a product without the need to interact with an organisation’s employees. If you offer a free trial of your product as part of this, learnability will be extremely important. Having users unaided on a difficult to use system that are evaluating for purchase is very high risk and can lead to a loss of sales. This is especially relevant to complex systems and low-skilled users.
A formal usability assessment should be undertaken before taking a self-service approach, especially in a low-volume, high-value business-to-business (B2B) environment. You may not only lose sales, but potential customers may no longer be willing to talk to you. Finally, consider the additional risk of easy-to-use competitor products.
Impact of poor learnability
Poor learnability can cause:
High numbers of support requests, including the need for support team intervention
High levels of access to knowledge bases
High training costs
Low user satisfaction
Customer learning
Users don’t begin by trying to learn your product, they start by trying to fulfil a goal. This means they typically won’t study the manual before they start. They will use the user interface until they get stuck or give up.
Measuring learnability
Record the time-on-task for a number of users. Look at the average of these and analyse any poor outliers. For example, when someone has taken twice the normal amount of time to do the task.
Record the number of errors each user encounters. Identify errors that are high-cost or frequently occur.
Improving learnability
To improve learnability, consider techniques like:
Hiding more advanced detail
Giving feedback on task progress, such as text or animation
Lowering the number of process steps
Improve the way you display information. Consider visualisations rather than text, such as those commonly used in train booking applications.
Creating tooltips
Use natural mapping. This is where a control matches what you expect it to do. For example, when you turn a knob to the right, you expect values to go up. Also, consider colours. Green represents go or success, and red represents stop or an error.
Set up wizards
Task memorability
Memorability relates to how quickly a user can pick up a task again that they have previously done. If a system is hard to use, you may find that it is not just learners that struggle. The need to recall the task depends on typical product usage frequency. This could be an annual tax return or a daily check of emails.
Improving memorability
There are two important terms to consider here:
Recall - Imagine Microsoft Word with only shortcut keys. You would then need to recall (remember) the information each time to use the system. Or you’d have to go and look up a knowledge base to help you, which can be very slow.
Recognition - This is where interfaces give you visual and textual information to help you remember. This includes aspects like standardised icons. Another example of recognition best practice is to keep relevant information visible as users work through a task. They should not have to remember details as they go, such as only seeing instructions in step one of a process.
In design, helping users with recognition is much better than asking them to rely on recall.
Measuring memorability
Recall testing is where you ask users to recall specific actions or information they came across in a task. You can ask them to detail the steps they went through or details of messages they saw. These tests can be done with:
Mock-ups or screenshots
In a verbal format
In written format
Task efficiency
An experienced user may still spend a long time on a task, which would suggest it isn’t efficient. If you are measuring this and discover poor performance, you must discover why. There could be a specific step that is difficult or an overly complex process.
Trade-offs with learnability
For new users, being hand-held through a process to improve learnability, such as using a wizard, is an option. However, there is a task efficiency trade-off. You may be unable to speed up the process, leading to low overall efficiency. The wizard is now holding you back. To counter this, accelerators for expert users should be considered. As a very simple example, let’s say I’m copying text in Microsoft Word. I can go through the menu and do this. Alternatively, I can use the CTRL-C key combination, which is much faster. Accelerators include:
Keyboard shortcuts
Mouse
Dedicated devices such as the Elgato Stream Deck
Voice input
Measuring efficiency
Record the time-on-task for a number of users over time. When users reach an expert level, they will reach a maximum speed.
Improving task efficiency
These solutions can improve task efficiency:
Providing accelerators as described above
Simplifying the task. Start by modelling the task out visually to see how efficient it is. You can use a User Flow Diagram for this.
Providing better guidance
Having an undo function
Improving error handling
Summary of usability strategies
Options are included for each strategy and these can be used as a starting point. You don’t need to create Strategy Items for all of these. Look for those you think will be high impact.
Usability | |
---|---|
Mandatory Work | Compliance with industry regulations. |
Reduce Operational Costs | Areas of high cost due to training and support. |
Protect Market Position | Where usability is impacting sales loss, churn or creating significant churn risk. Where customers who can try your product without personal support aren't buying. |
Increase Market Share | You can gain a competitive advantage where competitors have poor usability. Where you are limited by the number of new customers you can support. |
New Markets or Products | No direct opportunities. A high-level of usability can lower adoption barriers, this can accelerate your entry into new markets. |
Customer Journey Map
Customer Journey Mapping is one of the most effective methods for understanding a user’s overall experience. This is a technique for mapping their touchpoints with the software and organisation.
Business to Customer (B2C) - When individuals are buying your product, the user is usually the same as the buyer. They can be profiled using the B2C Customer Persona Canvas.
Business to Business (B2B) - In B2B, the user may be a different person from the buyer. In this case, you should profile these two groups separately. They can be profiled using the B2B Buyer Persona Canvas and the B2B User Persona Canvas. The buyer persona is key for the buyer’s journey stages.
It is worth noting that Customer Journey Maps do not include the Service Design aspects. This is the part of a service that the customer cannot see, for example, a team working on accounting reports. Customer touchpoints can be either with software, such as a website, or an organisation’s teams. These types of interactions are on the canvas. You can map out your entire customer process at a high level or zoom in. Below is an example zoomed-in customer journey for just a part of an overall process:
Using the canvas with the Journey Map
The “Issue/opportunity & work purpose” on the journey map will help you think through what you can do at each stage. For example, if your priority is to reduce operational costs, look for journey steps that are strongly contributing to these. This could be across the whole journey step. For example, you may reduce operational costs by giving the entire process to a third party.
When recording items, seek to quantify their impact. This helps you prioritise and provides a baseline state for improvement. In this first example, we have started with a solution with a login via Paypal or LinkedIn. This may be a good idea, but we have no idea of the impact. If 20% of customers were dropping out of this stage, you would likely consider it. If it was 1%, we may not even record it.
Optional aspects
In the example, we have considered a number of aspects of the customer’s journey. You can track additional aspects if they have value to you:
Goal - A summary of what the user is trying to achieve. This is useful if the steps are not self-explanatory.
Supporting Systems - Although the journey map does not contain service design aspects, you can list the software systems that support each step.
Producing a Customer Journey Map
Identify the experience you want to analyse.
Identify the user(s) of the experience.
Create a basic map based on what you already know.
Interview users and walk them through the map to complete it. Pay particular attention to pain points.
Consider these sources for identifying additional issues and opportunities that feed into the map:
Customer support requests and complaints.
Public forums and review sites.
Software metrics such as error logs and the number of help pages loaded.
Internal quality reviews such as a security audit.
Observation of individual users fulfilling tasks.
Results of user surveys, interviews and focus groups.
Using the canvas
Each canvas section can help you identify additional issues and opportunities. In these examples, you have a hotel booking product:
Example 1 - You have prioritised the new markets/products strategy. You then consider the “Utility - Needs met externally” section. Customers frequently book a meal in restaurants near their hotel and you decide to create a new product for this.
Example 2 - You have prioritised the reduce operational costs strategy. You then consider the “Utility - Supporting content” section. You currently provide details on every hotel, and this service is expensive to maintain. You find an off-the-shelf product that can do this and customise your website and mobile app to use it.
Organisation touchpoints and automation
There are two main reasons a software user will interact with an organisation:
Manual processes - for either an entire process or for specific scenarios
Error handling - where a problem occurs that a user cannot solve and needs additional support
It is beneficial to an organisation to minimise its people-based touchpoints with users by automating tasks and creating high levels of usability. For example, an automated digital system could replace a manual passport check. As a caveat, it does not mean replacing a high-quality personal service with a poor-quality digital one. These touchpoints and failures can be added to the Customer Journey Map.
Business case for digital automation
Reduced errors and compliance risk
The capacity for human error is higher with manual processes. You may need to add additional expensive layers of quality control and auditing to avoid mistakes. Failure can result in financial penalties, reputational damage and law-breaking. When prioritising your product strategy items, you should take these risks into account.
Faster processing
Automation can be much faster than manual processes. The cost is not just the process itself but the time it takes for a person to be seen by a support agent. In addition, if support is only available during standard office hours, delays can be significant.
Improved scaling
Scaling digital processes is much easier than manual ones. Manual processes can even hold back your organisation’s growth. Seasonal variation can be a high-cost scaling problem for organisations. For example, an increase in purchases at Christmas. Having to recruit staff at these times can be very challenging. Failure can result in reduced customer satisfaction, loss of sales and churn.
Lower costs
Where a lot of one-to-one support is required, especially for large numbers of customers, you will typically require large call centres with many highly skilled staff. Using automation, you can employ fewer people and get them to focus on more complex issues.
Employee satisfaction
Having your people focused on simple, repetitive tasks is bad for morale. You should free them up to focus on improvements or more complex processes.
Customer satisfaction
Customers prefer to solve problems themselves. A Zendesk study found that 91% of people would use a knowledge base that matches their needs.
Improved data gathering
When solutions are in software, you can more easily gather data. For example, you can create a real-time warning if a Service Level Agreement (SLA) is about to be breached. Improved data analytics can help you design better services. For example, by seeing where customers keep getting stuck.
When you shouldn’t automate
In some cases, automation won’t make sense. Here are four factors to consider:
The process needs to be customised for each customer
The customer doesn’t want automation
Cost/benefit of automation is poor
You have more significant market threats
Let’s use some examples to demonstrate these.
The process needs to be customised for each customer
You are running a work Visa process from applicants from high risk countries. The gathering of security information could be automated. However, if you do this, you will miss the opportunity to ask questions and gather deep insights. Capturing these digitally will not work well.
The customer doesn’t want automation
You sell a low-volume, high-price business-to-business (B2B) service. Customers are paying a premium for your offering and expect you to set up the product for them. Moving to automation will cause a loss of sales. This is included in the relationships section of the Business Model Canvas. This is the relationship the customer wants with you. In this case, they want a personal service and not automation.
The cost/benefit of automation is poor
You work in security and automatically validate passports. There is considerable effort involved in the automated scanning and validation of these. You have automated many of the world’s largest countries and are deciding what to automate next. The Vatican City is discussed, but with a population of 764 as of 2023–24, it makes sense to leave this as a manual process.
You have more significant market threats
Automation does have a strong business case, as detailed in the benefits below. However, you may have more pressing needs, such as creating better differentiators or responding to a competitor’s new service. This is part of the broader subject of prioritisation.
Software quality
In this section, we will focus on how the different aspects of software quality directly impact the user’s experience. Each section includes “business case” advice to help you justify investing in it as a strategy.
Quality benefits both the customer and your organisation.
In addition to the information here, links are also included to help you gain in-depth subject knowledge. Philip Crosby, in his book Quality is Free, the Art of Making Quality Certain (1980), stated that there is no business case required if you are consistently focused on quality. Quality should be a senior management responsibility, and they should support by providing the necessary time and tools. Quality is part of organisational culture. Philip defined four parts to quality management:
Definition - Quality can be defined as being clear on the requirements and then conforming to these. For example, I require the cancel button to warn you your work will be lost.
The System - Avoid inspecting and fixing as this is expensive. Instead, focus on prevention. As the Lean principle states “Build quality in”.
Performance Standards - Zero defects as a performance standard. In other words, do it right the first time. Although zero defects is a manufacturing aim and is challenging to achieve in software, it is still a good goal. By aiming for defect-free, you will be forced to focus on preventing defects by analysing their root cause.
Measuring Quality - Although there are many ways to measure quality, the most important one is, “How much does it cost you to be bad?”
Philip identified five characteristics of organisations that have problems with quality. Use this list to assess your own maturity and make changes:
There is always something wrong with the product.
They need a follow-up service to correct problems.
They don’t have a performance standard defined.
They don’t know the cost of their poor-quality.
Management does not accept responsibility for quality.
Software quality consists of the following six aspects:
Reliability
This is defined as “The probability for failure-free operation of a program for a specified time under a specified set of operating conditions” (IEEE, 1991; Boland, 2002; Khatatneh and Mustafa, 2009; Musa et al., 1984; Goel et al., 1985). High reliability positively impacts the customer experience:
Reduction in live defects.
Increased value received due to faster releases (reduced work on defects).
Less system downtime (system availability).
Reducing defects
You have two options here, the first retrospectively dealing with areas of poor quality and the second building in quality standards.
Retrospective improvements
Not all organisations are focused enough on reliability and may need to invest in improvements retrospectively. You don’t have to improve all the code, this can be an endless, expensive task. Consider refactoring or rewriting poor-quality code in areas that:
Change frequently.
Are the cause of many issues.
Are going to be extensively changed as part of your strategy.
Build quality in
Test practices like Test Driven Development (TDD) and Behaviour Driven Development (BDD) help improve reliability. These focus on writing the tests first, then the code. BDD is written in a human-readable format, allowing non-technical people to understand and validate business scenarios. The idea is that you should focus on scenarios first and then ensure the code handles them.
Measuring the cost of defects
The % of time lost to defect fixing per project/piece of work.
The % of time teams are spending per month on defect-fixing.
The cost of support team time dealing with live defects.
The business case for reducing defects
Customers will receive the following benefits:
Less time requiring support.
Reduced business impact.
Receive software updates faster.
An experiment by IBM and Microsoft in 2008 showed that teams using TDD had 40% fewer defects than the non-TDD teams. Microsoft had even better results, with 60 to 90% fewer. Source: Nachiappan Nagappan, E. Michael Maximilien, Thirumalesh Bhat, Laurie Williams. Realizing quality improvement through test driven development: results and experiences of four industrial teams. Kluwer Academic Publishers, 2008.
“Several studies have found that 40% to 80% of a typical software project’s budget goes into fixing defects that were created earlier on, in the project development efforts.” - Steve, McConnell - After the Gold Rush: Creating a True Profession of Software Engineering” (Microsoft Press, 1999)
Let’s consider why TDD and BDD work. This shows an ideal flow with developers finding any defects:
Here is the even bigger issue of defects being found in live:
Compare this to the cost of defects being found by the test team:
System availability
Most organisations will have Service Level Agreements (SLAs). These guarantee a level of service quality to a customer and usually include system downtime due to unexpected outages. A more reliable system can be defined as one with a greater time between failures. Breaching SLAs can result in legal issues.
Measuring availability
This article from Atlassian provides a lot of detail. Some key metrics are detailed below:
Mean Time Between Failure (MTBF) - The number of operational hours divided by the number of failures
Rate of Occurrence of Failure (ROCOF) - The ratio of the total number of failures over a length of time (e.g. a month).
Mean Time to Recovery (MTTR) - Total maintenance time divided by the number of incidents. This is your complete recovery process from when an incident is reported to when it is fully tested and signed off as fixed in live.
The business case for availability
This report from Ponemon Institute (2016) calculates the average loss per minute of a system not being available is nearly $9,000. This figure will depend on your organisation. The number, length of time to fix, and severity of issues should be taken into account:
Cost to client
Cost to you
Consider factors like financial loss and reputational damage (Net Promoter Score can be impacted).
Summary of reliability strategies
Reliability | |
---|---|
Mandatory Work | Compliance with industry regulations for system availability SLAs. |
Reduce Operational Costs | Where defects or system availability result in high maintenance and support costs. |
Protect Market Position | Considering the cost to the customer, where defects or system availability are breaching SLAs, impacting sales loss, churn rates or creating major churn risk. |
Increase Market Share | Where competitors have poor reliability and you can gain an advantage. |
New Markets or Products | No direct opportunites associated with this factor. |
Maintainability
This is defined as how easy it is to maintain (e.g. defect fix) or evolve (e.g. add to a feature) your software. You may have excellent reliability but with poor maintainability, your development speed will be slow.
Improving maintainability
Tools, such as SonarQube, can perform analysis and metrics reporting. In addition, these can block software releases that don’t meet quality standards.
Code reviews - a manual review by a developer who has not written the code
Pair programming - where two developers work on the code at the same time
This article from Coveros is a great starting point.
Measuring maintainability
Maintainability Index - First proposed by Paul Oman and Jack Hagemeister at the International Conference on Software Maintenance, gives a single measure that includes:
Halstead’s Volume (HV) - In human terms, this considers the amount of information a developer has to take in to understand the meaning of the code
Cyclomatic Complexity (CC) - A measure of complexity that counts the number of paths through the source code
Lines of Code (LOC) - Quantifies the size of the software
% of Comments (perCOM) - A ratio of the amount of comments versus the total number of lines of code
This article from IteratorsHQ provides an excellent summary of the available metrics.
The business case for maintainability
A strategy solely focused on reducing technical debt can actually be an anti-pattern. This can result in years of code refactoring that gives little business value. There are three cases to consider:
Areas where which change frequently.
Where technical debt will slow down your future strategy - You should avoid a separate strategy item. Instead, build this into your solution design.
Where a legacy system with technical debt is holding back your strategy - Consider replacing the system.
Summary of maintainability strategies
Maintainability | |
---|---|
Mandatory Work | Ensure adherence to quality standard compliance. |
Reduce Operational Costs | High development and bug fixing costs. |
Protect Market Position | Where you are losing business due to slow defect fixing or feature development. Competitors are able to release much faster or be running with less people at a lower cost. |
Increase Market Share | Where competitors are slow at defect fixing or feature development. |
New Markets or Products | No direct opportunities but can enable faster development of new work. |
Compatibility
This is defined as how well the software runs on a variety of operating systems, software systems, networks, devices and browsers (where relevant). An example compatibility test would be ensuring several different database versions work with your software. There are two types of test:
Backward compatibility, which is checking whether older versions of your software still run on the latest software and hardware
Forward compatibility, which is checking whether the new version of your software still runs on older software and hardware
Improving compatibility
Many tools on the market can automate compatibility testing. This will allow automated tests across many different software and hardware versions with vastly reduced time. Rather than needing physical devices, they can emulate these in software. Some have the capability to use your existing Behaviour Driven Development (BDD) tests to check the software functions correctly.
Measuring compatibility
Compatibility reports from your testing.
The business case for compatibility
Loss of sales - You should consider the needs of your customer base. If your software doesn’t function properly, you may lose them. When selling in a B2C (Business-to-Customer) environment, you will have little control over what hardware and software they use. In B2B (Business-to-Business), especially with a smaller client base, you may have more control and be able to specify what you are compatible with.
Risk to users - Consider the impact on your customers of your software not working or functioning properly. For example, the effect of a fire alerting system not working.
Summary of compatibility strategies
Compatibility | |
---|---|
Mandatory Work | Vital for mission critical systems where you have no direct control over customer ecosystems |
Reduce Operational Costs | Where compatibility issues frequently result in high maintenance and support costs. |
Protect Market Position | Where compatibility issues are impacting sales loss, churn or creating major churn risk. Where you have little control of where the customer runs your software. |
Increase Market Share | Where competitors have poor compatibility leading to low customer satisfaction and you can gain an advantage. |
New Markets or Products | No direct opportunities. |
Performance
This is defined as the speed and responsiveness of a software system:
Processing time (speed) - How quickly a system can perform a task
Response time - How quickly a system responds to a user
Improving performance
Performance is not always a symptom of poor coding. It can also be a result of resource utilisation and architectural issues.
There are two main approaches to improving performance before the software is released:
Performance testing - This is typically undertaken after the functional testing is completed
Performance engineering - This is the practice of moving responsibilities into the development process, starting with requirements and design. This is highly desirable as correcting a poor design decision after the software has been built can be very expensive.
Fixing performance issues faster in live:
Diagnose issues in live environments with performance monitoring tools like DynaTrace. These can help trace the source of complex performance issues that, in some cases, may not be happening in pre-production environments. In addition, these tools can run on pre-production environments and highlight issues when functional testing is taking place.
This article by DeviQA provides further detail on performance testing and this one by Softteco explains performance engineering.
Measuring performance
Performance Non-Functional Requirements (NFRs) should be defined as part of your development process. You then have a benchmark for your performance testing. For example, during your busiest period, you expect 300 users. You can then load test processes at this rate and higher to see when the system stops performing.
NFRs include:
Processing time - How quickly a system should perform a task. For example, the time it takes to update an operating system
Response time - How quickly a system should respond to the user. For example, being informed immediately that your operating system update has started
Load - The maximum number of concurrent users or processes the system should be able to cope with
Throughput - The rate at which a specific volume of work can be processed over a time period. The time period is typically in seconds.
The business case for performance
Cost reduction - With modern cloud computing, performance can scale automatically and negate the impact to the user. The problem with this is the cost of scaling.
This excellent article by Jakob Neilsen demonstrates the impact of slow response times on websites:
0.1 seconds gives the feeling of instantaneous response
1 second keeps the user's flow of thought seamless
10 seconds keeps the user's attention. Users definitely feel at the mercy of the computer and wish it was faster, but they can handle it.
A 10-second delay will often make users leave a site immediately
Google found the following, as detailed in this mobile device report:
53% of mobile site visitors leave a page that takes longer than three seconds to load
As page load time goes from one second to seven seconds, the probability of a mobile site visitor bouncing increases 113%
Summary of performance strategies
Performance | |
---|---|
Mandatory Work | Where you are not meeting SLAs or industry performance standards. |
Reduce Operational Costs | Where you can optimise your software to reduce hardware resources. |
Protect Market Position | Where performance issues are impacting sales loss, churn or creating major churn risk. |
Increase Market Share | Where competitors have poor system performance and you can gain an advantage. |
New Markets or Products | No direct opportunities but can allow access to markets that require high performance. |
Security
Software security testing is defined as the process of identifying vulnerabilities to hacking. Here are the types of security testing:
Vulnerability scanning - Using software to automate the identification of vulnerabilities in aspects such as passwords
Penetration testing - Simulation of real-world attacks by security professionals
Code reviews - Manual checking for security vulnerabilities by developers
To learn more about this subject, see this article from Bright.
Improving security
This article from Calsoft gives 15 best practices.
Measuring security
This article from SecurityScoreCard provides 22 different metrics and KPIs you can track. Some key metrics are included below:
Mean Time Between Failure (MTBF) - The number of days divided by the number of failures.
Security incidents reported - The number of incidents reported by your teams.
Breach attempts count - The number of times attackers have attempted to hack you.
The business case for security
It can be argued that security is important for all applications. However, the impact of a data breach can differ greatly. Medical records would carry a much higher impact than the history of takeaway food orders. Security should be based on the cost versus benefit of a solution and risk appetite:
Cost/benefit - The business case for improved security activities based on reduced benefits outweighing the costs:
Where there have been security incidents and monetary loss has occurred.
Costs can also include extra development effort and production release delays. These can be due to unoptimised development processes, manual testing and slow sign-off from security teams. Solutions include automated tools to replace manual activities and outsourcing security testing.
Risk appetite - Where possible, use cost/benefit and quantify the impact. For example, quantify the legal fines for non-compliance or the number of customers lost to a similar competitor’s incident.
Summary of security strategies
Security | |
---|---|
Mandatory Work | Compliance with data protection laws (e.g. GDPR, HIPAA). |
Reduce Operational Costs | The cost of a security breach to you, including fines, downtime and reputation. |
Protect Market Position | Where security issues could, or are likely to, impact sales loss, churn, or creating a significant churn risk. Also consider the cost the customer of data loss. |
Increase Market Share | Where your customers are security-conscious and will choose safer products. Consider this strategy where competitors have had security issues. |
New Markets or Products | Can give your product access to markets that require high security. |
Portability
Software portability refers to the ability of software to be used across different environments or platforms without significant re-engineering. This includes hardware platforms, operating systems, and software ecosystems. For example, being able to use a product on both an Apple Mac operating system and Microsoft Windows. If the same code won’t run on both systems, the ease of porting should be considered. This is the amount of effort required to convert it to run on another system.
Improving portability
Use programming languages and tools that are compatible with multiple environments.
Avoid environment-specific features.
Measuring portability
The amount of time required to move the software from one environment or platform to another.
The business case for portability
Reduced cost to customers - They can decide which platform (for example, Mac OS or Microsoft Windows) they want to run your software on. This will save them money if they don’t need to buy new hardware.
Increased sales - Making your product available on more environments increases the number of customers you can reach.
Reduced costs - By avoiding environment-specific features, you can re-use your code with fewer changes.
Summary of portability strategies
Portability | |
---|---|
Mandatory Work | Supports compliance with multi-platform requirements (e.g. government contracts). |
Reduce Operational Costs | Where it is a high cost to maintain and adapt the software across platforms and ecosystems. |
Protect Market Position | Where competitors don't support the platforms and ecosystems you can, it makes it harder for customers to switch to them. |
Increase Market Share | Reduces the ease and cost of switching from a competitor as customers don't have to implement new platforms and ecosystems. |
New Markets or Products | Facilitates entry into new platforms and ecosystems (e.g. mobile apps, cloud services). |